Review: Dracula: Vampires vs. Zombies – VRFocus

Mention the phrase wave shooter to any long standing virtual reality (VR) fans and the likelihood of a groan and roll of the eyes will follow. In the 17 months that PC head-mounted displays (HMDs) have been available to consumers, both HTC Vive and Oculus Rift have been inundated with this genre of first-person shooter (FPS). Whilst certainly an easy and engaging form of VR entertainment, the proliferation of these types of videogames has already saturated the market, and with far more exploratory titles like the recently releasedKilling Floor: IncursionorLone Echo, the question has to be asked, is there still a placefor the stationary wave shooter? Well Avatarico seems to think so, releasing comedy titleDracula: Vampires vs. Zombies.

Very much in a similar vein toDick Wilde,Dracula: Vampires vs. Zombiesdoesnt take itself too seriously with a protagonist whos a brash, in your face, action b-movie star, and the fate of the world is somehow in his hands. As you might expect from the title, this videogame is all about killing waves of cartoon zombies, vampires and a few other enemies to boot.

Unlike some of the other FPS titles already mentioned,Dracula: Vampires vs. Zombiesdoesnt weight itself down with excessive weapon loadouts, mixing up ranged guns with massive explosive ordinance. Instead you have to master just one, a compound bow and unlimited arrows. Theres no drawing arrows from a quiver this is a pure arcade style experience just fire away as quickly as possible. It seems that becauseAvatarico hasnt needed to spend time on developing other weapons, focusing solely on the bow, that the studio has created one of the best gameplay mechanics for this style of weapon.

Using the bow feels fluid and accurate, the controller thats in the bow hand nicely rumbles as the string is pulled back, so whether its a long shot or short range theres never a moment when the bow seems inadequate for the task. So thats your one and only main weapon the bow does have blades attached should any enemies get too close but there are four secondary items to collect that help in those tough situations such as a handy molotov cocktail for some group damage, or a lure to attract them to a certain spot.

Dracula: Vampires vs. Zombieshas two modes, Campaign and Survival. The former has two areas, City and Forest, each with a total of 20 waves to complete. While you do need to survive in the campaign the main focus is that of scoring points. Headshots are the best for this, and the further the distance the more youll score. To mix up the gameplay somewhat, not only do you have different types of zombies to kill theres also a few people to save. Theyll come running out from behind buildings screaming their heads off to be saved. Not only do they score big points but certain survivors will carry health bonuses, or items like the molotov, so saving them is of the utmost importance.

So now you maybe wondering isDracula: Vampires vs. Zombiesany good? Well yes and no. To be brutally honest its still a fairly generic wave shooter where everything pops up around you, and as long as youve reasonably quick and accurate it shouldnt be too difficult to complete. That being said the bow is awesome fun and a joy to use. If youre after a simple, pick up and play shooter then theres nothing wrong withDracula: Vampires vs. Zombies its certainly one of the better ones. Should you be looking for a title that features loads of immersive gameplay, story, and really explores VR technology then you should look elsewhere.

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Review: Dracula: Vampires vs. Zombies - VRFocus

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