SparkNotes: Dracula: Themes, Motifs & Symbols

Themes Themes are the fundamental and often universal ideas explored in a literary work. The Consequences of Modernity

Early in the novel, as Harker becomes uncomfortable with his lodgings and his host at Castle Dracula, he notes that unless my senses deceive me, the old centuries had, and have, powers of their own which mere modernity cannot kill. Here, Harker voices one of the central concerns of the Victorian era. The end of the nineteenth century brought drastic developments that forced English society to question the systems of belief that had governed it for centuries. Darwins theory of evolution, for instance, called the validity of long-held sacred religious doctrines into question. Likewise, the Industrial Revolution brought profound economic and social change to the previously agrarian England.

Though Stoker begins his novel in a ruined castlea traditional Gothic settinghe soon moves the action to Victorian London, where the advancements of modernity are largely responsible for the ease with which the count preys upon English society. When Lucy falls victim to Draculas spell, neither Mina nor Dr. Sewardboth devotees of modern advancementsare equipped even to guess at the cause of Lucys predicament. Only Van Helsing, whose facility with modern medical techniques is tempered with open-mindedness about ancient legends and non-Western folk remedies, comes close to understanding Lucys affliction.

In Chapter XVII, when Van Helsing warns Seward that to rid the earth of this terrible monster we must have all the knowledge and all the help which we can get, he literally means all the knowledge. Van Helsing works not only to understand modern Western methods, but to incorporate the ancient and foreign schools of thought that the modern West dismisses. It is the fault of our science, he says, that it wants to explain all; and if it explain not, then it says there is nothing to explain. Here, Van Helsing points to the dire consequences of subscribing only to contemporary currents of thought. Without an understanding of historyindeed, without different understandings of historythe world is left terribly vulnerable when history inevitably repeats itself.

Most critics agree that Dracula is, as much as anything else, a novel that indulges the Victorian male imagination, particularly regarding the topic of female sexuality. In Victorian England, womens sexual behavior was dictated by societys extremely rigid expectations. A Victorian woman effectively had only two options: she was either a virgina model of purity and innocenceor else she was a wife and mother. If she was neither of these, she was considered a whore, and thus of no consequence to society.

By the time Dracula lands in England and begins to work his evil magic on Lucy Westenra, we understand that the impending battle between good and evil will hinge upon female sexuality. Both Lucy and Mina are less like real people than two-dimensional embodiments of virtues that have, over the ages, been coded as female. Both women are chaste, pure, innocent of the worlds evils, and devoted to their men. But Dracula threatens to turn the two women into their opposites, into women noted for their voluptuousnessa word Stoker turns to again and againand unapologetically open sexual desire.

Dracula succeeds in transforming Lucy, and once she becomes a raving vampire vixen, Van Helsings men see no other option than to destroy her, in order to return her to a purer, more socially respectable state. After Lucys transformation, the men keep a careful eye on Mina, worried they will lose yet another model of Victorian womanhood to the dark side. The men are so intensely invested in the womens sexual behavior because they are afraid of associating with the socially scorned. In fact, the men fear for nothing less than their own safety. Late in the novel, Dracula mocks Van Helsings crew, saying, Your girls that you all love are mine already; and through them you and others shall yet be mine. Here, the count voices a male fantasy that has existed since Adam and Eve were turned out of Eden: namely, that womens ungovernable desires leave men poised for a costly fall from grace.

The folk legends and traditions Van Helsing draws upon suggest that the most effective weapons in combating supernatural evil are symbols of unearthly good. Indeed, in the fight against Dracula, these symbols of good take the form of the icons of Christian faith, such as the crucifix. The novel is so invested in the strength and power of these Christian symbols that it reads, at times, like a propagandistic Christian promise of salvation.

Dracula, practically as old as religion itself, stands as a satanic figure, most obviously in his appearancepointed ears, fangs, and flaming eyesbut also in his consumption of blood. Draculas bloodthirstiness is a perversion of Christian ritual, as it extends his physical life but cuts him off from any form of spiritual existence. Those who fall under the counts spell, including Lucy Westenra and the three weird sisters, find themselves cursed with physical life that is eternal but soulless. Stoker takes pains to emphasize the consequences of these womens destruction.

Though they have preyed on helpless children and have sought to bring others into their awful brood, each of the women meets a death that conforms to the Christian promise of salvation. The undead Lucy, for instance, is transformed by her second death into a vision of unequalled sweetness and purity, and her soul is returned to her, as is a holy calm that was to reign for ever. Even the face of Dracula himself assumes a look of peace, such as [Mina] never could have imagined might have rested there. Stoker presents a particularly liberal vision of salvation in his implication that the saved need not necessarily be believers. In Dracula, all of the dead are granted the unparalleled peace of salvationonly the Un-Dead are barred from it.

Blood functions in many ways in the novel. Its first mention, in ChapterIII, comes when the count tells Harker that blood is too precious a thing in these days of dishonorable peace; and the -glories of the great races are as a tale that is told. The countproudly recounts his family history, relating blood to ones ancestryto the great races that have, in Draculas view, withered. The count foretells the coming of a war between lineages: between the East and the West, the ancient and the modern, and the evil and the good.

Later, the depictions of Dracula and his minions feeding on blood suggest the exchange of bodily fluids associated with sexual intercourse: Lucy is drained to the point of nearly passing out after the count penetrates her. The vampires drinking of blood echoes the Christian rite of Communion, but in a perverted sense. Rather than gain eternal spiritual life by consuming wine that has been transformed into Christs blood, Dracula drinks actual human blood in order to extend his physicalbut quite soullesslife. The importance of blood in Christian mythology elevates the battle between Van Helsings warriors and the count to the significance of a holy war or crusade.

We notice the stamp of modernity almost immediately when the focus of the novel shifts to England. Dr. Seward records his diary on a phonograph, Mina Murray practices typewriting on a newfangled machine, and so on. Indeed, the whole of England seems willing to walk into a future of progress and advancement. While the peasants of Transylvania busily bless one another against the evil eye at their roadside shrines, Mr. Swales, the poor Englishman whom Lucy and Mina meet in the Whitby cemetery, has no patience for such unfounded superstitions as ghosts and monsters. The threat Dracula poses to London hinges, in large part, on the advance of modernity. Advances in science have caused the English to dismiss the reality of the very superstitions, such as Dracula, that seek to undo their society. Van Helsing bridges this divide: equipped with the unique knowledge of both the East and the West, he represents the best hope of understanding the incomprehensible and ridding the world of evil.

The icons of Christian, and particularly Catholic, worship appear throughout the novel with great frequency. In the early chapters, the peasants of Eastern Europe offer Jonathan Harker crucifixes to steel him against the malevolence that awaits him. Later, Van Helsing arrives armed with crosses and Communion wafers. The frequency with which Stoker returns to these images frames Van Helsings mission as an explicitly religious one. He is, as he says near the end of the novel, nothing less than a minister of Gods own wish.

The three beautiful vampires Harker encounters in Draculas castle are both his dream and his nightmareindeed, they embody both the dream and the nightmare of the Victorian male imagination in general. The sisters represent what the Victorian ideal stipulates women should not bevoluptuous and sexually aggressivethus making their beauty both a promise of sexual fulfillment and a curse. These women offer Harker more sexual gratification in two paragraphs than his fiance Mina does during the course of the entire novel. However, this sexual proficiency threatens to undermine the foundations of a male-dominated society by compromising mens ability to reason and maintain control. For this reason, the sexually aggressive women in the novel must be destroyed.

Arthur Holmwood buries a stake deep in Lucys heart in order to kill the demon she has become and to return her to the state of purity and innocence he so values. The language with which Stoker describes this violent act is unmistakably sexual, and the stake is an unambiguous symbol for the penis. In this way, it is fitting that the blow comes from Lucys fianc, Arthur Holmwood: Lucy is being punished not only for being a vampire, but also for being available to the vampires seductionDracula, we recall, only has the power to attack willing victims. When Holmwood slays the demonic Lucy, he returns her to the role of a legitimate, monogamous lover, which reinvests his fiance with her initial Victorian virtue.

The Czarina Catherine is the name of the ship in which Dracula flees England and journeys back to his homeland. The name of ship is taken from the Russian empress who was notorious for her -promiscuity. This reference is particularly suggestive of the threat that hangs over Mina Harkers head: should Van Helsing and his men fail, she will be transformed into the same creature of appetites as Lucy.

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Vampire – White Wolf – Wikia

Vampire means a lot of things, do you mean:

A vampire is a fictional creature in the role-playing games and books set in the World of Darkness settings by White Wolf Game Studio: the Classic World of Darkness and the Chronicles of Darkness (the “New World of Darkness”). The concept of a vampire in WoD takes many elements from the folklore surrounding traditional vampires in Western culture, and adds a number of specific features for the sake of game mechanics.

The vampire that walks the World of Darkness is an undead creature. It is a former human being that has undergone the Embrace of a vampire, being completely drained of blood and then fed some by his sire.

Vampires need blood (which they call vitae) in order to sustain their undead bodies. It can be human, animal or vampiric blood (but animal blood is not as good, and vampiric blood has potentially troublesome supernatural properties such as the ability to create a blood bond).

Vampire bodies do not function like the bodies of living organisms. They are (more or less) preserved in a life-like state, but they do not age or die from illness.Vampires are created through the Embrace; during the Embrace, a vampire drains a candidate of all their blood and replaces it with a small amount (generally a single drop) of their own. This causes the corpse to rise as a (very hungry) vampire, usually instantly. The vampire who initiates the Embrace is the Sire; the new vampire is the Sire’s Childe.

When a vampire is Embraced, their internal organs wither away, and almost all their body fluids are replaced by blood. Vampires use blood (also called Vitae) for a variety of purposes; blood replaces most bodily fluids, so vampires will sweat blood and cry blood under certain circumstances. Blood is also used to get up and move; every night, vampires expend a certain amount of blood to rise. In addition, vampires can use blood to enhance their physical attributes and use supernatural powers called Disciplines. Blood is used to Embrace, as noted above, and also to create Ghouls. Finally, vampires can use blood to heal damage.

Blood is generally replaced by sucking it out of humans. While vampires can feed on animals, they do not enjoy the taste of it, and older vampires will acquire no sustenance from it. The process of taking blood is euphemistically called the Kiss or feeding. Vampires do not have to completely drain a victim, although frenzying vampires are likely to do so. Vampires can hide the puncture marks of feeding by licking the wounds, making the process fairly subtle.

The feeding process is highly pleasurable (arguably the highest pleasure) for vampires, and is also extremely pleasurable for victims. Vessels who are drained regularly can become addicted to the Kiss.

Vampires change considerably after the Embrace. Physically, they are incapable of eating food, vomiting it up almost instantly. As a result of these processes, the vampire is paler and generally thinner than they were before the Embrace. Certain clans have more extreme physical changes, discussed below.

Once Embraced, vampires are locked into a form of stasis. Apart from wounds (healed with blood), vampires are restored to their condition at the time of Embrace every time they rise up for the night. This physical condition eventually extends to their mindsets – old vampires find it very hard to learn new things.

In addition to the physical changes, vampires experience extreme intellectual and emotional changes. The vampire is now a predator, and has a raging id called the Beast. The Beast reacts to a variety of stimuli, notably hunger, anger, fear. The Beast continuously assaults the character, and if the Beast’s demands exceed the character’s own capacity to control it, will react in a Frenzy or Rtschreck. Vampires can permanently lose control to the Beast, entering Wassail, a state of permanent Frenzy. In this condition, all humanity is lost and the vampire becomes a mindless killing machine.

Vampires from every bloodline have superhuman attributes, but in certain clans one of each may be superior to other clans or even have magic such as tremere.

Vampires are highly vulnerable to some physical threats, most importantly sunlight and fire. Vampires burn easily, and will burn up almost instantly in sunlight. However, outside of these, vampires are very hard to kill bullets do not cause much damage, and their superior strength and speed make them hard to hit, let alone damage in combat.

When wounded, vampires can pass into a deathlike stasis called torpor, which allows them to heal more extreme damage. Torpor can last for centuries depending on the circumstances, and as a vampire gets older, Torpor becomes a more attractive option. Some vampires have been in Torpor for millennia.

Vampires fear fire and sunlight. They receive serious damage from both (sunlight is absolutely lethal after very short exposure). Vampires are also vulnerable to so-called “True Faith”, that is, the strength of a person’s true religious conviction (which is, fortunately for vampires, very rare). Such faith need not be religious per se one of the rulebooks mentions a yuppie repeling a vampire with his credit card, thanks to his faith in the power of money.

Driving a stake through a vampire’s heart will not kill him but will paralyze him. Damage done to other parts of the vampire’s body, with any kind of weapon, is not significant: it may incapacitate the vampire, but he will heal fast if allowed to do so, and provided the damage does not deprive him of all his blood.

Vampires are immune to most diseases, drugs and poisons, but can be affected by some if present in the blood of their victims.

World of Darkness vampires are not affected by garlic, silver or the like, and usually cannot be appeased with offerings (as in some traditions). However, some vampires have specific weaknesses, such as needing some earth from their place of birth to sleep.

From dawn till dusk, they enter a state of supernatural sleep which makes them extremely vulnerable. They may awaken in case of emergency or even not falling asleep at all if their will is strong enough, but during the day they are very weak.

All vampires have the potential for superhuman physical attributes. These capabilities improve with age and with the potency of the blood (generation in VTM, Blood Potency in VTR). Certain clans and bloodlines have even greater powers of strength and speed, such as the Brujah in VTM with their mastery of Potence and Celerity; in VTR, Vigor is the Discipline for increasing a vampire’s already superhuman strength. A few clans have powers that no other vampire can normally learn without a out-of-clan tutor (or without committing diablerie), such as the blood magic of the Tremere.

Also, blood is truly vital for vampires, because they can only have so much blood in their body and they continuously spend it to heal injuries, use their powers or even simply to make their dead body move. When a vampire does not have any more blood in its body, it falls into torpor and cannot be reanimated unless someone feeds it with blood or a period of time has passed. This period ranges from a few days to several years, depending on the individual vampire’s humanity a measure of how much the vampire has retained of his former self and how much he or she has given in to their “inner Beast”.

Superhuman strength: all Vampires have incredible strength and those with Vigor (in VTR) or Potence (in VTM) have even greater strength.

Superhuman speed: Vampires are very fast and agile; those with Celerity are like a blur to mortals. Some especially skilled vampires are fast enough to outrun trains.

Immortality: Vampires are dead or more accurately, undead but as long as they are not killed, they will “live” forever without aging. Vampires, like all other beings, accrue experience over time; in VTR, vampires’ Blood Potency also naturally increases over time. These two factors make elders exceptionally dangerous adversaries.

Enhanced durability: Vampires are very hard to kill; they can only be destroyed by fire, sunlight, massive physical destruction (such as decapitation or the natural weapons of supernatural beings), or the loss of all their blood at the fangs of another vampire. Vampires with Resilience (in VTR) or Fortitude (in VTM) are even more durable, and can endure some sources of damage that vampires would be otherwise unable to resist.

In both VTM and VTR, vampires belong to certain clans and factions; some vampires belong to a bloodline, which is essentially a sub-clan. Each clan has their own powers that some other clans didn’t, and has its own unique weakness as well. There are thirteen clans in VTM, while there are only five in VTR. In VTM, clan and bloodline were one and the same: a vampire who belonged to a bloodline was not technically considered a member of the parent clan, and would often possess powers and weaknesses distinct from the parent clan. In VTR, vampires are members of bloodlines in addition to membership in their parent clan. In VTM, the factions (sects) are mainly defined by the conflict between the Camarilla and Sabbat, while the five covenants in VTR are much less rigid.

Brujah: Very strong vampires with short tempers though it is said that wasn’t always so and there are “true brujah” out there. These vampires are idealists and even though nowadays they’re mostly anarchic punks, one must never underestimate them as their might exceeds other vampires’.

Gangrel: These vampires are very animalistic and like the Brujah, they are at risk of giving in to the beast easier than most. These vampires are in both VTM and VTR. Gangrels can shapeshift into many forms, from a simple wolf to something like a werebat (VtM: Bloodlines) these vampires had a truce with werewolves in VTM.

Toreador: Vampire that glide through the mortal realm with ease, these vampyric creatures are similar to Lestat in that they are very social and enjoy living amongst the mortals. They use their powers to seduce humans.

Tremere: The mages of the vampires, these vampires are usually distrusted by others. Tremere practice blood magic that can either thrall someone or make them explode by boiling thier blood.

Malkavian: The insane vampires of the Malkav bloodline have the unique gift of seeing the unseen and future events. Though their madness makes them diffcult to talk to, as their insanity can manifest in different ways.

Ventrue: The elite of the vampire society, these vampires make up the Camarilla the most and use their wealth and power to dominate lesser vampires.

Assamite: A clan that is usually seen as diablerists and assassins when in truth their are guardians and scholars.

Ravnos: Ravnos are seen as tricksters and gypsies, the clan was nearly wiped out by an ancient vampire.

Nosferatu: Vampires that are deformed and monstous in appearence are the Nosferatu, Vampires who use their obsfucate abilty to spy on others. These vampires are used as informants.

Followers of Set: The Followers of Set (or Setites) are a clan of vampires who believe their founder was the Egyptian god Set. Orthodox Setite belief dictates that Set will one day return to rule or consume the world, and devout Setites prepare the way for his resurrection. To this end, the clan remains independent of the Sects of other Kindred, and practice with great skill the arts of corruption, deceit and ancient sorcery.

Tzimisce: If you described a Tzimisce as inhuman and sadistic, it would probably commend you for your perspicacity on the inhumanity, and then demonstrate that your mortal definition of sadism was laughably inadequate. The Tzimisce have left the human condition behind gladly, and now focus on transcending the limitations of the vampiric state. At a casual glance or a brief conversation a Tzimisce appears to be one of the more pleasant vampires. Polite, intelligent and inquisitive they seem a stark contrast to the howling Sabbat mobs or even the apparently more humane Brujah or Nosferatu. However on closer inspection it becomes clear that this is simply a mask hiding something alien and monstrous.

Lasombra: Vampires that cast no reflection in mirrors. The leaders of the Sabbat, clan Lasombra are Darwinists, predators, elegant and inhuman. Firm believers in the worthy ruling and the unworthy serving, the Lasombra have maintained their traditions even as they have turned the Sabbat to their own purposes.

Giovanni: The usurpers of clan Cappadocian and the youngest clan of Caine, the Giovanni are both a clan and a family. They Embrace exclusively within their family (one of many things kept within the family), and are heavily focused on two goals: money and (necromantic) power.

The sects in VTM were the Camarilla, which enforces the Masquerade that allows vampires to live alongside mortals undetected; the Anarchs, who, while hating the oppressive nature of the Camarilla, still honored the rule of the Masquerade; and the Sabbat, who denigrate the Masquerade and its followers, and who often embrace their nature as monsters.

Daeva: A clan thats a mix of Toreador and Brujah, they have physical abilities of Brujah but the adeptness and seduction abilities of Toreador.

Gangrel: The Gangrel are more or less the same as they are in VTM but are said to be more feral and have difficulty in social interaction.

Ventrue: Almost the same as VTM but have a touch of Malkavian in them as their search for more power usually makes them deranged.

Mekhet: As masters of secrets and shadows, suffer the pain of fire and sunlight more harshly than other vampires.

Nosferatu: The same as VTM except their “deformity” is not always physical.

Stakes: Stakes do not kill vampires, but if a wooden stake impales a vampire through the heart, then he or she will be paralysed until it is removed.

Garlic: Garlic has no effect on vampires.

Sunlight: The sun is very dangerous to vampires and can kill them almost instantly. when the sun rises, vampires are typically forced into a supernatural sleep.

Fire: Fire has the same damaging effect as sunlight, but to a lesser extent.

Mirrors: In VTM, vampires do have reflections in mirrors, with the exception of those of the Lasombra clan. In VTR, a vampire’s reflection is distorted in reflective surfaces (as well as media such as photographs and video); it requires willpower to look normal in these forms.

Running water: Vampires can easily cross water to no ill effect.

In the Classic World of Darkness (as depicted in Vampire: The Masquerade and spinoffs like Vampire: The Dark Ages), vampires descend from Caine, the first murderer, cursed by God. Caine Embraced three childer (the Second Generation), who in turn Embraced thirteen (the Third Generation, called the Antediluvians). These were the beginnings of the 13 vampiric clans. With each subsequent Embrace, the childe is in a higher generation, and the standard generation in the modern setting is the 13th (twelve steps removed from Caine).

In the Chronicles of Darkness (the “New” World of Darkness, as depicted in Vampire: The Requiem), the origins of the vampire species are more mysterious. With the removal of the generation concept, the idea of single source became less certain. Common theories include that the Roman soldier Longinus became a vampire after piercing the side of Christ on the cross, or that the first vampire was Dracula or a mysterious figure called the Crone. Some have even suggested that each of the five main clans in Vampire: The Requiem had a different origin.

This is a disambiguation page; that is, one that points to other pages that might otherwise have the same name. If you followed a link here, you might want to go back and fix that link to point to the appropriate specific page.

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Vampire – White Wolf – Wikia


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Vampire Costumes & Outfits – HalloweenCostumes.com

“Undead” beings have fascinated humans since the first time anyone came up with the idea of an afterlife. Similar creatures are described in the folklore of many cultures, but the word “vampire” did not appear until the late 1600s. Details vary with time and place, but a vampire is usually the restless spirit of some deceased person. The spirit returns, inhabits a body (its own or that of someone else), and feeds upon the living. In many legends, the vampire feeds on blood. In some it feeds on life energy by causing a disease such as tuberculosis, then called “consumption.”

Do vampires actually exist? No human knows for sure. For obvious reasons nowadays, vampires try to avoid drawing attention to themselves. So, in whatever era they lived, they wore the same kind of clothing as ordinary people.

The earliest European folklore described vampires as hideous. Their bloated faces had reddish or dark purplish skin, and they wore a linen burial shroud. They couldn’t help doing what they did, and also couldn’t hide their existence. If you want to be a scary, creepy vampire, that’s the way to go. Our “night fiend” andNosferatucostumes and masks would give you this look, perhaps with the addition of a hooded robe or cloak.

Our modern image of a vampire originated in the Gothic-style horror literature of the early 1800s. The picture of a vampire as a pale, slim, well-dressed, elegant aristocrat culminated in Bram Stoker’s classic 1893 novelDracula. Such fictional vampires as Lord Ruthven and Count Dracula could, and did, join in society and interact with humans. They wore the fashions of their day. For these Victorian era vampires, that meant trousers, shirt, waistcoat, cravat and frock coat.ActorBelaLugosi brought this image to life when he played Dracula on stage and screen in the 1920s and 1930s. We have several men’s vampire costumes that will give you that look.

Thecapes and fangs were touches added by Hollywood. A 1920s costume designer suggested the long opera cloak with a wide collar, as a simple way to make Lugosi seem to disappear. A makeup artist in the 1950s added the fangs, when Christopher Lee played Dracula.

Female vampires have been portrayed as seductive femmes fatales sinceThedaBara played one in a 1915 silent film. That’s where the word “vamp” comes from referring to a seductress. They, too, wore the fashions of their day and participated in society.

Vampires of modern fiction wear ordinary human clothes most of the time. What sets them apart is their pale complexion, fangs, and their posture and manners. You can achieve the pale complexion with one of our easy-to-use vampire makeup kits. And the fangs are part of our vampire accessory kits.For your posture, you should be sure to stand up straight–don’t slouch! It’s part of the carryover from past ages.

Vampires are immortal, and some of them are hundreds of years old. That’s why most modern vampires show traces of earlier eras in their manners. They’re a bit more formal, traditional and polite than modern humans. A movie heartthrob vampire asked his beloved’s father for permission to marry her. Most humans don’t bother with that anymore. He also refused to consummate their relationship before the wedding. That’s almost unheard-of these days!

In order to attract victims or “donors,” vampires have to be charming, and most are also physically attractive. Their vampire form becomestaller, thinner and paler than their human form. Nobody quite knows why, but it seems to be something about the change of state from human to vampire. So if you’re going to be a vampire, practice your most elegant manners. If you’re partying with humans you’ll want to blend in, so go for a subtle look. If it’s an all-vampire gathering you can go all-out and show your true nature.

You have a lot of options if you want to become a vampire. Choose whether you want to be a historic vampire or a modern one, a specific fictional character or your own concept. To be a suave, debonair or glamorous historical vampire, choose a costume inspired by formal wear. Any of our Victorian vampire costumes would be great. Add accessories such as a cane, a ring or medallion with faux gems, and vampire fangs. To become a modern, fierce vampire, choose a sexy or menacing costume and add gory fake blood to your pale makeup. We have fangs that appear to drip blood–those would add a bloodthirsty touch to your look. We even have a wig that can give you the same hairstyle as that movie heartthrob. For even more realism, enjoy a dark-red-colored beverage, and serve it in an elegant crystal goblet.

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Vampire Costumes & Outfits – HalloweenCostumes.com


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Vampire – Elder Scrolls – Wikia

A vampire feeds on the sleeping Drevis Neloren in The Elder Scrolls V: Skyrim.

Vampires, also spelled Vampyres,[1] are those affected by the condition of Vampirism (Also known as Sanguinare Vampiris in Skyrim and Porphyric Hemophilia in Oblivion and Morrowind). They can feed on the blood of any warm-blooded creatures,[2] but are infamous for targeting mortals.

The types of vampire present in Tamriel are said to number over a hundred, with nine variations in the Iliac Bay alone, each with its own powers and abilities.[2] Typically (and rightfully) associated with undeath,[3] vampires are related by legend to the Daedric Prince Molag Bal, who is referred to as the “Kin-father” of vampires.[4] As the legend states, Bal is the father of the first vampire, which leads to all of vampirekind being considered his offspring.[5]

Considered to be a “blight of the world,”[2] Vampires are recognized as the strongest type of undead found in Tamriel,[3] and are plagued by uncontrollable thirst for blood. That causes a vampire’s first kill to commonly be a friend or otherwise acquaintance of their mortal selves.[2] Along with lich and wraiths, vampires are among the few undead types that are recognized as sentient (as opposed to being bound by a necromancer’s will) and capable of understandable speech.[6]

Vampires are often recognizable by the exceptional paleness of their skin and alert eyes, as well as visible signs of restlessness.[7] They are also weak to the light of the sun, as exposure burns their skin[2] and makes the recovery of wounds impossible.[8] Another debilitating condition is hunger, which also prevents healing, and causes the infamous, signature lust for blood that affects all vampires.[2]

One strain of vampirism especially prevalent during the Second EraNoxiphilic Sanguivoriahowever, is known to give special abilities during the night to those whom it afflicts, such as resistance to pain and courage. Those infected with this particular strain are not burned or otherwise negatively affected by sunlight.[9]

Vampires behave differently according to the individual, but certain habits are shared by most. One of the most widespread of such habits is the tendency to sleep during the day, that comes with their nocturnal habits.[7] Feeding behavior varies, and vampires claim victims in their own way, whether by attacking conscious people,[2] silently feeding during their sleep.[7][10] or using a spell to make them their Vampire’s Thrall.[10]

The most powerful vampire tribe of eastern Skyrim, the Volkihar, are known as paranoid and cruel, never venturing out of the ice-coated lakes of which they live under except to feed.[7] That causes them to prefer sleeping victims.[10] Other remarkable groups within the province include Movarth’s Coven, led by the ex-vampire hunter[7] and ancient vampire Movarth Piquine. They inhabit Movarth’s Lair in Hjaalmarch.[8] and plan to take over the city of Morthal by having the local Nord vampire Alva seduce the guards and turn them one by one into vampires; then wrangling up the townsfolk and exploiting them as cattle. The plan is stopped in the 3rd Century of the Fourth Era, when the Last Dragonborn destroys the coven.[11] In Falkreath Hold, the Nord vampire Vighar (an ancestor of Jarl Dengeir of Falkreath), leads a coven in Bloodlet Throne that is destroyed upon his descendant’s request;[12] and the couple of vampires Hern and Hert run Half-Moon Mill, where they use local animals and travelers as food source.[8] The Dark Brotherhood is given a contract to kill the male, Hern, but the fate of the female, Hert, depends on the player.[13]

A single group exists in Cyrodiil, a powerful clanof vampires which ousted all competition, and are remarked as much more civilized and organized than most tribes; they are able to pass themselves off as mortal, so long as they remain well-fed (and thus, very hard to find).[4][7] Much like the Volkihar of Skyrim, they feed during their victims’ sleep[7][10] and consider discretion to be the greatest of their virtues.[4] They mostly focus their time on the pursuit of influence, political and otherwise, and are skillful in their manipulation of Cyrodilic society.[4]

In northern Valenwood, four tribes are known, the Telboth, Yekef, Keerilth and Bonsamu. The Telboth first prey upon children, eventually taking their place in the family and waiting for years before claiming all of them as victims;[7] while the Yekef are said to swallow men whole.[7] The Keerilth have a signature ability of temporarily disintegrating into mist (whether on land or underwater);[7] and Bonsamu are said to be indistinguishable from ordinary Bosmer except when seen by candlelight.[7]

In Morrowind, which has a violent antipathy for necromancy and vampires[14] as part of local culture, they were believed to be extinct for centuries.[3] There are three known bloodlines in the island of Vvardenfell: the Quarra, dubbed the most savage of vampire bloodlines,[15] who are known for their exceptional strength and endurance,[14] and attack in a state of ecstatic frenzy;[15][14] the Aundae, who are potent spellcasters and seek to hypnotize victims before feeding;[14] and the swift and agile Berne who prefer stealth and ambush, first poisoning the victim with a bite, then withdrawing to a safe distance and returning to feed only when the prey is weakened.[14] It is also noted that the “Ash Vampire” of Ashlander legend is not undead, and has never been linked to any of the known clans of Tamrielic vampires.[3][14] It is unknown whether the vampires begun to sneak back into the province or if long-dormant ones have been awakened,[3] but by 3E 427, they had already made a significant return.[16]

The Montalion of the mouth of the Bjoulsae River contact new “family members” by letter, and alone have the power of inherent teleportation[2] and curing of paralysis;[17] they dominate the regions of Wayrest, Bhoriane, Gavaudon, Satakalaam, Lainlyn and Mournoth.[17] Their mentors are known to be very patient with new vampires.[2]

In High Rock, a group called the Glenmoril Wyrd inhabits Breton cities;[4] and the Vraseth, who are gifted with nimbleness, dominate the regions of Daggerfall, Betony, Glenpoint, Kambria, Tulune and Glenumbra.[17] The Thrafey, whose bloodline grants the ability of restoring damaged tissue, controls the regions of Daenia, Dwynnen, Ykalon and Urvaius.[17] The Garlythi are gifted with the ability to magically shield themselves from damage, and dominate the regions of Northmoor and Phrygias.[17] The Lyrezi are gifted with invisibility and the ability to magically silence their enemies; and control the regions of Alcaire, Koegria, Menevia, Orsinium, the Wrothgarian Mountains and Balfiera.[17] The Haarvenu are gifted in the school of Destruction magic, and dominate the regions of Anticlere, Ilessan Hills, and Shalgora.[17]

In Hammerfell, the Selenu, who are resistant to elemental attacks, dominate the regions of Abibon-Gora, Ayasofya, Pothago, Cybiades, Sentinel, Kairou and Myrkwasa in Hammerfell.[17] The Anthotis are gifted with great intellect, and dominate the regions of Alik’r, Antiphyllos, Bergama, Dak’fron and Tigonus.[17] The Khulari are gifted with the ability to paralyze their prey, and dominate the regions of Santaki, Totambu, Kozanset, Ephesus and the Dragontail Mountains.[17]

In Black Marsh, there is the Whet-Fang sodality, whose members use of magicka to keep captives catatonic and harvest from them the “red nectar”.[4] Both the Glenmoril Wyrd and the Whet-Fang are recognized as possible rivals by the Cyrodilic vampires.[4]

Vampire groups exist in Elsweyr and the Summerset Isles, but not much is known about them.[7]

The bloodline of Lamae Beolfag is afflicted by the disease Noxiphilic Sanguivoria (rather than the more common Porphyric Hemophilia and Sanguinare Vampiris). As a consequence, the vampires of this group neither burn nor weaken in the sunlight, but rather become more powerful once night falls. Their abilities include invisibility. A particular way of acquiring this strand of vampirism is through the Rite of Scion, in which a mortal’s blood is fully replaced by that of Lamae herself. This rite turns one afflicted by vampirism into a Scion, a stronger variety of vampire. These vampires don’t worship Molag Bal, but rather hate him in accordance with Lamae’s will. Having new recruits profane symbols of Bal is part of the ritual.[18] The exact name of this bloodline is unknown but they were extremely common in the Second Era, and were not limited to any particular area of Tamriel.

Most vampires trace their lineage to a distant common ancestor, an unwilling Nedic virgin called Lamae Beolfag[19][20] (commonly referred to as Bloodmatron Lamae,[4] Lamae Bal[19][20] and Blood-matron[20]), who was defiled by Bal. With her, he spawned the race of monsters known as vampires, who then set upon nomads, spreading his corruption further.[5] Other species of vampires are said to be the result of other pacts and bargains with Molag Bal, who promises immortality and power, but gives the afflicted “an eternity of damnation.”[5]

The Tribunal Temple’s doctrine teaches a different version of the origin of vampires, but still sees Bal as their progenitor. In the legend, Molag Bal (called the “Father of Monsters”) spawned the first vampire upon the corpse of a defeated foe, whose nature varies by account. In some versions, the foe is a Daedra Lord, in others a Temple Saint or a powerful beast. It is noted that such legend only appears in Morrowind’s lore.[21]

For Vampirism in specific games:

32 messages

Vampirism is a disease, and lycanthropy purges disease from a werewolf’s body. 2016-08-15T01:05:47Z

Not entirely, but we are far past that part. Vampirism is passed on to Children, that much we know, and Lycantrophy is in the blood. So if a M… 2016-08-15T01:14:17Z

14 messages

Underworld Rise of the Lycans:D The best film of the franchise! :) “We can be slaves, or we can be Lycans!” Such a good movie. 2015-08-13T04:46:59Z

ChadwicKed wrote: Underworld Rise of the Lycans:D The best film of the franchise! :) “We can be slaves, or we can be Lycans!” Suc… 2015-08-13T20:00:21Z

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Vampire Romance Novels – Read Books Online Free

Enjoy the thrill and excitement of the vampire romance novel. Romance joins the often frightening, always exciting world of vampires and werewolves to provide a very exciting romance read.

Whether your interest turns to a character like Count Dracula or a modern day vampire romance, the vampire romance novel is a hot read and the characters are memorable. Vampire romance novels are just one of the many types of free online romance novels on PublicBookshelf.

Music of Souls~~Eternity’s Opus (A Sample)

Rating: 3.5/5 (44 votes cast)

The music plays on. The inhabitants of Fairhaven continue their elegant, albeit otherworldly lifestyle. Since the major threat to their well-being has been destroyed, they assume tranquility will ensue. Nothing could be further from the truth.

Categories: Contemporary Romance, Fantasy & Paranormal Romance, Vampire Romance

Blood Song

Rating: 3.9/5 (323 votes cast)

Book 3 in The Iron Trilogy. Jack is gone, but his army of blood drinking vampires remains, and now there is someone else in charge. Mark disappears, and Angus and Oliver launch a desperate search for him before he is gone forever.

Categories: Contemporary Romance, Fantasy & Paranormal Romance, Vampire Romance

Life Blood: Cora’s Choice Book 1

Rating: 3.5/5 (573 votes cast)

Cora Shaw will do anything to live. Diagnosed with terminal cancer, she seeks out a mysterious man who promises an impossibleand insanely dangerouscure. She knows him only as Mr. Thorne, a reclusive billionaire with strange, impossible powers over her. A man, she discovers, who isn’t a man at all.

Categories: Contemporary Romance, Fantasy & Paranormal Romance, Vampire Romance

Fallen (The Transformed Prequel)

Rating: 3.5/5 (641 votes cast)

Is love enough to make a bad vampire turn good? Samantha is a vampire with one mission: to rule the world. Just when everything is going according to plan, she falls in love with a handsome human, causing her to question everything. What will she choose? Love or power?

Categories: Contemporary Romance, Fantasy & Paranormal Romance, Vampire Romance

The Vampire Gene

Rating: 3.7/5 (880 votes cast)

Book 2 in The Iron Trilogy. Rebecca Harding discovers that there is much more to being a vampire than she had originally suspected. Meanwhile, she continues to be pursued by Jack, a brutal and relentless vampire who wants Rebecca for himself, and Angus must do all he can to protect her.

Categories: Contemporary Romance, Fantasy & Paranormal Romance, Vampire Romance

The Iron in Blood

Rating: 3.7/5 (1224 votes cast)

Book 1 in The Iron Trilogy. Rebecca is an ordinary teenager whose DNA hides an extraordinary secret. A routine blood test after an accident turns her peaceful and rather mundane life upside-down, as she becomes the focus of three powerful brothers with exceptional skills and an age-old secret.

Categories: Contemporary Romance, Fantasy & Paranormal Romance, Vampire Romance

Music of Souls

Rating: 3.5/5 (1053 votes cast)

Jackson and Sarah are best friends and vampires extraordinaire. He is a hedonistic philanderer whose only emotional involvement is a passion for music. His carefree existence is derailed when he meets Elisabeth.Relationships between the living and the undead are the least of the obstacles they face.

Categories: Contemporary Romance, Fantasy & Paranormal Romance, Vampire Romance

The Lady of the Shroud

Rating: 2.2/5 (625 votes cast)

Adrift off the coast of the fictional Blue Mountains is a small coffin containing a white-shrouded woman. She rises, soaking wet, from the sea, and seeks refuge in the Castle of Vissarion in the middle of the night. The rich young Rupert Leger lets the mysterious beauty in, but who is she?

Category: Vampire Romance

The House of the Vampire

Rating: 2.7/5 (495 votes cast)

In this early vampire story, we get a look at the inner workings of the immortal mind. Desire is at the heart of a dark quest that ends with an unexpected turn of events. Known as the first gay vampire story, the tale is also one of the first to concentrate on the mind and soul of the creature.

Category: Vampire Romance

Varney the Vampire

Rating: 2.8/5 (495 votes cast)

Sir Francis Varney has an unusual interest in the Bannerworth family, and their daughter Flora. He simply cannot help himself; as a vampire he feeds on her vitality. Varney is a good man, though. Almost as strong as his unquenchable thirst is his desire to save himself and spare his victims.

Category: Vampire Romance

Like heroines in many romantic stories, Jane Eyre was a penniless orphan who was an ugly duckling. She left an unhappy time at a boarding school to become a teacher and governess for a proud man with a secret.

Emily Cte was indebted to Nickolai Carsarro. A ten million debt she couldn’t afford to repay, a debt she inherited on the passing of her father. Emily was no longer free, her life controlled and owned by another until all debts are paid. Adult contemporary romance novel.

Weekly tips on great novels to read.

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Vampire: The Masquerade – White Wolf – Wikia

The Main Concept Edit

Vampire: The Masquerade is the first World of Darkness game and the first Storyteller System game published by White Wolf. A major departure from the more power and heroics oriented games of the era, VTM is a game of personal horror. It is the parent and the most popular of all the World of Darkness games, and was the genesis of almost all the major ideas people associate with White Wolf.

In Vampire: the Masquerade, the players assume the role of vampires, immortal beings cursed with an unquenchable thirst for blood and vulnerability to sunlight – creatures forever bound to their inner Beast (the animal urges of hunger, fear and rage). It is a game of personal horror, as the characters are continually forced to walk a moral tightrope between their need to survive and the horrific means by which they ensure it.

Vampires are one of the three main supernatural races in the World of Darkness and the fundamental characters of Vampire: The Masquerade and its spinoff games like Vampire: The Dark Ages and Kindred of the East. The article above offers a closer look at vampires, with their physiology, their politics and their clan division.

In Vampire: The Masquerade, ‘Kindred’ is the most common euphemism for a vampire. However, the term is mostly used by vampires who strive to maintain their Humanity. On the other hand, Sabbat vampires prefer the term ‘Cainite’ to refer to themselves – as many of them believe that the vampiric curse originated with the biblical Cain, after he murdered his brother, Abel. The term ‘Kine’ (i.e. ‘cattle’) is the opposite of Kindred, and refers to human population.

Most vampires live in cities, which are run feudally by the Princes; life in a city is one of constant political manipulation and paranoia, as the Cainites vie for food, territory and power. But while they must dwell in close contact with their source of sustenance, vampires largely fear the exposure to the mortal world, and since the Inquisition the majority of these creatures have lived under the Masquerade – an enforced campaign to hide their supernatural existences from humanity.

In general, vampiric societies consist of two levels: sects and clans. Characters within the Vampire setting are members of one of the clans or minor bloodlines offered, and usually belong to factions associated with these or that reflect a general ideological stance the characters happen to share. For example, a Brujah may belong to the Camarilla, the Sabbat, or the Anarchs, but very few Tremere would be found among the Sabbat and even more rarely among the Anarchs.

Some clans and most of the minor bloodlines declare themselves independent from any sects. In addition, the Laibon, known as the Kindred of the Ebony Kingdom by Western Vampires, are not so much a sect as a cultural group bound together loosely by a powerful spiritual bond to the land and the people of Africa. While the Kuei-jin, also known as the Kindred of the East, share some superficial similarity to the western vampires, but they are actually an entirely different variety of supernatural beings.

Original Vampire Ad, Dragon Magazine, April 1991

Created by Mark ReinHagen, Vampire: The Masquerade was the first of White Wolf Game Studio’s Classic World of Darkness live-action and role-playing games, based on the Storyteller System and centered around vampires in a modern Gothic-Punk world. The Revised Edition, sometimes alternately referred to as the Third Edition by fans, was released in 1998 and explains, “the setting of Vampire is a composite of its populace and their despair”. The title of the series comes from “The Masquerade”, referring to the Camarilla’s attempts to hide vampirism from humans and their governments and mass media.

Vampire: The Masquerade First Edition

In 1992, Vampire: The Masquerade won the Origins Award for Best Roleplaying Rules of 1991. The game line was discontinued in 2004, and followed by revised rules and a new setting in Vampire: The Requiem. The game resumed limited publication in 2011 with Vampire: The Masquerade 20th Anniversary Edition.

Vampire: The Masquerade Second Edition

Other role-playing game titles set in the Classic World of Darkness are:

Under the title Mind’s Eye Theatre: the Masquerade and later Laws of the Night, White Wolf also provided a live action role-playing game in the same setting as Vampire: the Masquerade.

The trading card game Vampire: The Eternal Struggle (originally named Jyhad) is based on Vampire: The Masquerade.

Kindred: The Embraced, a television series based on Vampire, was produced by Mike Trozzo and Spelling Television.

Two video games based upon the Vampire milieu have been produced, both published by Activision:

A compilation album, called Music from the Succubus Club, was released by Dancing Ferret Discs to serve as a soundtrack for the Vampire role-playing game.

In August 2004, the games set in the Classic World of Darkness were replaced by the “New” World of Darkness, and Vampire: The Masquerade was replaced with Vampire: The Requiem. Although Requiem is an entirely new game, rather than a continuation of the classic, it uses many elements of the classic game, including certain clans and disciplines. The article above summarizes those revisions.

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Vampire – TYPE-MOON Wiki – Wikia

Vampire (, Kyketsuki?, Blood-Sucking Demon) is the general term for those who suck the blood of humans; it includes the blood-sucking species that is the Dead Apostles as well as those that are not Dead Apostles. While it can be synonymous with the Blood-Sucking Species, the term Vampire generally refers only to those hunted by the Church.

In the Tsukihime setting, vampires have the instinct known as the Vampiric Impulses (, kyuuketsu shoudou?),[1] which pushes them to suck the blood of others. But differently than the vampiric impulses of the True Ancestors, who are also considered vampires, these vampires have the physical need to suck the blood of others, in order to maintain their own bodies. However, if the vampire gives the human his own blood in the process, the human body will not completely die and the soul cannot leave the body. In most cases however, the body dies and with it the soul of the victim and the final result is an empty corpse, that the vampire can control like a puppet, called the Dead (, Shisha?). But sometimes, there are those whose body possess an above-average life force, which prevents the body and with it the soul from dying. After several years in the grave, the brain dissolves and the soul is freed from the cage of the body; and it becomes a Ghoul (, Shokushiki?, Corpse-Eating Demon). How far the newly created Bloodsucker will evolve is then decided by the magical potential of the body which is stored inside the soul.

The Ghouls and their transformed souls, can bypass the necessity of the brain to hold the soul, as their soul is now separate from the body. They have mental capacities pretty much equivalent to that of a savage beast and they must devour other corpses to reconstruct their own degenerated flesh. And those who have successfully restored their bodies and thus, their brain, can be called Living Dead (, Ribingu Deddo?). They are inferior to The Dead in terms of raw strength but the fact that they regained their own will, a full-fledged ego and can maintain their own soul, puts them on a different standing than a mere puppet. After a few more years, the living dead can fully recover their intelligence and memories, and mature to a Dead Apostle (, Shito?). The actual time, it takes, to complete this Growth Process is at least a hundred years.

Those who became Vampires can move on their own free will, but they cannot escape the rule by which they have to supply blood to their vampire parent. The new born Vampire gains the necessary knowledge to understand the changes of its body and quickly grows accustomed to living as a vampire, the vampire still follows his vampire parent but can give their own blood to a human and have their own followers. A vampire can only become a full-fledged Dead Apostle after breaking free from the control of his parent vampire. To stop that eternal cycle, the Church has built the Burial Agency, to hunt heresy and destroy the Dead Apostles who won’t leave a trace behind as their bodies turn into ash. The purpose of the Burial Agency is the extermination of all vampires as well as the sealing of the founding 27 Ancestors.

This term is used more loosely with magi that obtained vampire-like properties through their magecraft, and it looks to be more of label of how much is such property considered dangerous to other people. Zouken Matou is not considered a vampire by the Church even though he is possessing and eating the bodies of other people with his Crest Worms to sustain his life and is even called a vampire on one occasion, albeit as an insult, while Nrvnqsr Chaos is considered a Dead Apostle, despite the fact that he does not really drink blood but merely absorbs entire human (and animal) bodies as organic material. Difference is in scale: in normal circumstances, Zouken needs one body every few decades, while Nrvnqsr on one occasion devoured all residents of a hotel (over one hundred people) in mere minutes.

True Ancestors and Dead Apostles possess a form of limited immortality, called the Curse of Restoration (, Fukugen Juso?). This ability operates under normal conditions and causes the vampire’s body to regress through time to its original vampiric state whenever it receives an injury. However, this ability is also tied to the phases of the moon. As the moon waxes, the degree of injury that can be repaired, as well as the speed of the regression increases dramatically. For example, Roa would not have been able to survive Arcueid Brunestud’s Marble Phantasm, were it not for the full moon. Additionally, it is the night of a full moon the time when the Dead Apostles and True Ancestors reach the height of their strength.[2]

Vampiric Impulses [Term] The base desire possessed by both True Ancestors and Dead Apostles. In True Ancestors it is merely a bad habit, but in Dead Apostles it is a means of staying alive. For those Dead Apostles who used to be human, it is something not entirely dissimilar from an expression of love.

Vampire [Term] A general term for those that suck human blood. Refers specifically to the Dead Apostles, or those that have become bloodsuckers because of them. The vampires in Tsukihime extract human blood to maintain their own flesh. If, during this process, the vampire injects their own blood into their human prey, that human will be unable to peacefully pass away. For a normal person, death will still find them before long regardless. However, on rare occasions, if the victim has high physical potential and the capacity of their soul is excellent, they will remain in the world of the living. Afterward, their corpse is interred, and left alone for several years. During this time their brain melts, their soul is liberated from the cage of the body, and finally they arise as a kind of living dead called a “ghoul”. As a ghoul, they feed on the corpses sleeping in the graves around them to supplement their own missing flesh, restoring their physical body little by little. After many years of this, they will eventually regain their brain and intelligence. At this stage, they can finally be called a “vampire”. However, although this new vampire can move by their own will, they cannot escape from the rule of their sire’s blood. Finally, after spending decades acclimating to life in the darkness, the vampire will begin attacking humans to create servants of their very own, while remaining subservient to the vampire that made them. In order to obstruct this infinite cycle, the Church created the Burial Agency, Inquisitors that exist to slay Dead Apostles. The Burial Agency’s goal is the utter eradication of all vampires, and the sealing of the 27 Ancestors that made them.

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Vampire (Skyrim) – Elder Scrolls – Wikia

For other uses, see Vampire. For information on becoming a vampire, see Vampirism (Skyrim).

Vampires are one of the enemies featured in The Elder Scrolls V: Skyrim and its plug-in, Dawnguard. They are individuals afflicted with the disease Sanguinare Vampiris. The disease causes drastic physical and biological changes that are permanent if not cured within three days. Among these changes include a heightened vulnerability to sunlight and fire and an increased resistance to frost. All benefits and inhibitions are sustained by the consumption of blood.

Lord Harkon, the progenitor of the Volkihar Clan.

Vampires can be traced back to the Daedric Prince Molag Bal, the Lord of Domination, who created the first vampire sometime around the First Era. Lamae Beolfag was a Nedic virgin who was raped by Molag Bal. It is recorded that after the ordeal, Molag Bal shed a droplet of blood on her brow and left her to die. During the night she died, but as her funeral pyre was still burning she emerged as the first pure-blood vampire.[1][2]

Molag Bal has since been known to confer Pure Vampirism to other individuals directly via a ritual that granted them great power over “lesser” vampires. One such case wasLord Harkon, who claims to have slaughtered a thousand innocents in order to gain this power, though this might be an exaggeration due to contradictory evidence.[3]

Females seeking to gain the pure-blood vampirism are required to undergo a ritual with Molag Bal. Such confluences are called Daughters of Coldharbour. A tradition developed among Molag Bal worshipping cults which dictated that females be offered to him on his summoning day. Few survive the ordeal and those who do emerge as pure-blooded vampires. Being selected as an offering was considered to be an honor that is not rejected lightly.[4]

Due to their predatory nature, vampires are widely viewed as evil and violent creatures. Citizens and Hold Guards consider vampires open threats and attack anyone who reveals themselves to be a vampire (or if it can obviously be seen). In some cases, vampires are actively hunted down and destroyed by certain people, namely the Vigilants of Stendarr and the Dawnguard.

The vampires who inhabit the wilds of Skyrim are largely considered to stem from the powerful Volkihar Clan that began with Harkon. These vampires are not considered to be of pure blood like Harkon and his family, as their vampirism was contracted from other lesser vampires. As such they are often looked down upon by members of Harkon’s court.[5]

They are said to live under haunted, frozen lakes and only leave their dens to feed, however more often than not they are encountered in remote caves and ruins. It’s unknown if any Volkihar Vampires possess the ability to reach through the ice of frozen lakes as described in books, or if it’s just folklore.

In addition, the Volkihar share many of the same traits as their Cyrodilic counterparts. A few are known to be more cultured and civilized than the vampires of other provinces and as such can seamlessly blend into society. Many also prefer to feed on victims while they are asleep and unaware. One difference, however, is they do not burn in direct sunlight, rather they are just weakened by it.

In the Dawnguard plug-in, the Volkihar Clan becomes a joinable faction.

An example of the facial distortions in Dawnguard.

Vampires can be of any race but the majority of them are easily distinguishable from uninfected persons. As a result of the hemophiliac virus, Sanguinare Vampiris, the infected slowly grow a pallid complexion. Fangs protrude from their gums, allowing for easier feeding and eye color changes from the spectrum of average hues to red. Bosmer and Dunmer, which typically already possess red eyes, may pass unnoticed as vampires.

When infected, the fur of the Khajiit alters as the skin of a human or elf would. Long-toothed by nature, the incisors of the Khajiit grow exceptionally long, so that they protrude below the lip. However, their pupils become thinner and more blade-like. The scales of Argonians grows greyer as the infection worsens.

With the addition of The Elder Scrolls V: Dawnguard, the facial features for some humanvampires was slightly re-designed to be noticeably more twisted.

The most apparent is the eyes which have changed from red to an golden-orange hue. The cheeks are prominently narrowed and folds of skin that run from the nose to the corners of the mouth are also significantly deeper. The bridge of the nose features several ridges and is shortened, much like a bat. Prominent ridges also appear around the forehead and eyes and a deep crimson line runs down from the bottom of the nose to the chin. The only exception to most of these drastic physical changes seems to be Serana, Valerica, Sybille Stentor and Lord Harkon.

Vampires come in two variants: regular and master. The specific type that is encountered is typically level-dependent, however lower leveled vampires can still be encountered at higher levels. The race and gender is radiant.

The combat style of both types doesn’t vary much. Both are primarily spellcasters and one-handed melee fighters and wear either assorted pieces of armor or standard Mage Robes. They also have a unique version of Vampiric Drain spell that is much more powerful than the version available to the Dragonborn. At higher levels it can drain health, stamina and magicka. All vampires past level 6 also gain a bonus to Unarmed Damage.

Both types also exhibit the symptoms of stage two of Vampirism, namely:

The Elder Scrolls V: Dawnguard introduces two new sub-types of vampire. The Nightlord Vampire, the highest standard vampire type and the Nightmaster Vampire, the highest boss level variety, replacing the Volkihar Master Vampire.

In addition, vampires now wear a selection of vampire specific clothing and armor, rather than generic mage robes. These include vampire armor, vampire boots and vampire robes.

Standard vampires range from level 1 to 48. With the addition of The Elder Scrolls V: Dawnguard, the level 60 Nightlord Vampire is added.

Master Vampires are the highest possible level of vampires encountered and typically serve as the boss of a vampire lair.

The standard Master Vampires are level dependant and range from level 14 to 42, whereas the Volkihar Master Vampire is fixed at level 53 but can be encountered when the Dragonborn is level 39+. The Nightmaster Vampire can only be encountered at level 65 or higher.

Redwater Spring found deep within Redwater Den

13 messages

but hert and sybille are also supposed to have orange eyes, maybe its because i killed piquine and then he respawned 2016-06-14T12:51:34Z

YYYYEEEEEEAAAAAHHHHH, they finally look like vampires. probably because of the unofficial dawnguard patch 2016-06-17T17:20:08Z

4 messages

68.112.30.237 wrote:My sister just told me that she found a vampire in the wilderness. But, when she looked up its name, she couldn’t f… 2016-06-12T22:37:42Z

Hadebrand The Bard wrote:68.112.30.237 wrote:My sister just told me that she found a vampire in the wilderness. But, when she looked up its na… 2016-06-13T18:06:00Z

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Vampire – Rosario + Vampire Wiki – Wikia

Bite-Sized Monster DictionaryEdit

Often mentioned in the folklore of various cultures: a monster that sucks the blood of humans and livestock. Possesses high battle capabilities and is not easy to kill. Its strength is one of the greatest among monsters. On the other hand, vampires have many weaknesses such as being weakened by rosaries and water. Also known as the Immortal Ones.

Saizo Komiya

They are often referred to as a singular species, there are actually a number of varieties of the species, sharing many similarities as well as distinct differences. Variants include the converted “temporary Vampire” the infamous Ghoul, and the powerful Shinso.

“A monster of legendary strength… that permanently infuses his own body with Ykai. If they’re pure-blooded, their combat abilities stretch well beyond imagination. They live apart from other creatures, either human or others monsters, for they’re feared by everyone.” – Lady Oyakata

As the most feared and renowned species of monsters, the Vampire have a variety of abilities as well as a number of basic ones shared across all members of the species. The specific abilities that an individual possesses can vary as much as his or her appearance, personality, preferences, and fighting styles. Some individuals might use the versatile but shunned shape-shifting ability, such as Kalua Shuzen, or employ weapons to maximize their efficiency in combat, such as Kokoa Shuzen. Others such as Moka Akashiya and Akua Shuzen rely instead on their fighting skills and techniques instead, employing those alongside the generic abilities shared across the species.

As being one of the strongest monsters, they ironically also have the most weaknesses such as water, crosses, etc. Due to water’s purifying properties, it is the Vampire’s greatest weakness, it disrupts their yki channeling ability to the point where they cannot summon up their usual battle strength, and it also delivers a shock to the physical body not unlike being struck by an electrical current. To get around this, Vampires uses blended herbs and mixtures to dilute the water to a useable level for baths and cooking.

Silver is the next weakness that can affect Vampires, particularly blessed silver similar to Moka’s Rosary cross. Her cross in particular drains her yki at an incredible rate, thus sealing it. This is seen when a doppleganger takesInner Moka’s form and Tsukune uses the rosary cross to weaken that said doppleganger.

Other weakness such as garlic and sunlight are not a great issue since garlic can be avoided and sunlight has little effect other than being able to give a light sunburn. In volume 5 of the second season, Koko has said that vampires don’t tan well.

In regards to Tsukune, he is not subject to many of these apparent weakness, especially noted that water has no effect on him when he uses his power. This is because while his blood is partially vampire, his body has not changed that much, thus retaining his human resistance to water. However, it stands to reason that a silver-tipped/bladed weapon might have much more of an effect against him than a regular weapon would. (the weakness of silver may only apply if it is enchanted or blessed, the same for crosses blessed by priests or weilded by people with great, spiritual, beliefs)

Note: If one simply backtracks the legends of vampires far enough, they will find that the oldest legend of vampires have them shown right alongside the oldest werewolf legend, suggesting a long-standing alliance or partnership between the S-Ranks of Power & Speed.

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i still wanna see it happen 2016-04-22T22:09:41Z

BladedWings wrote:i still wanna see it happen the fun of being amnemic is lost to me, but go ahead! 2016-04-25T23:45:48Z

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7 Best Vampire T.V. Series Vampires.com

Increasingly digital technology allows us to record and re-watch our favorites from the past. With this in mind, consider now a list of the seven best vampire t.v. series available for viewing. Keep in mind lots of other shows feature vampires in one way or another, such as Supernatural or The Night Stalker or even Superboy. To make this list however vampire must regularly feature in the ongoing stories in some central waymost often (but not always) including vampire characters. It is also, by its very nature, personal.

Penny Dreadful This Showtime series focused on a vampire hunt in season one, while insights into the possible origins of the undead formed an essential clue of events in season two. More, several characters from Bram Stokers pivotal novel have been featureincluding Mina Murray, her family, Professor Van Helsing, and season three is now known to include a female mental doctor named Seward! The show takes place in a kind of literary London in some ways not unlike that of Kim Newmans Anno Dracula stories, in which Victor Frankenstein meets Dorian Gray for example. The show, headed by a superior cast (including Eva Green) delves deep into the darkness of the heroes, up to and including Minas father and an actual American Werewolf in (Victorian) London.

The Strain This FX show, also renewed for a third season, derives from the trilogy of novels by Chuck Hogan and Guillermo del Toro (the man behind Blade 2). Essentially it tells about the start of a vampire apocalypse, as a particularly disgusting type of blood sucker reaches epidemic purportions in New York City. A meticulous backstory for both the supernatural creatures as well as an array of characters (many of them original to the t.v. series) as well as a very good cast results in an extraordinarily dramatic and tension-filled arc which is nowhere near ending.

Buffy the Vampire Slayer Joss Whedons first big hit remains an iconic standard for many t.v. shows, not just the ones that feature the supernatural. Indeed, one consistent critique aimed at the WBs Vampire Diaries is how it remains Buffy Lite. Apart from genuinely frightening villains, a feminist point of view that never devolved into mere preaching, BTVS never stopped treating its supernatural aspects as metaphors for real life, starting with the most obviousHigh School is Hell. The shows spinoff Angel followed suit, albeit approaching issues more common to an older crowd (such as vampire-with-a-souls realization he remained damned for his previous crimes).

Blood Ties This LIFETIME show, based on a series of novels by Tanya Huff did a refreshing take on the vampire detective trope. The detective was a human woman, aided by a 400-year-old vampire (and illegitimate son of Henry VIII) whos fallen for her. The show all too often wandered into Charmed territory, but the central three charactersfemale detective, former partner/love interest cop, vampire assistant/possible love interesthad a dynamic fascinating to behold. That it barely lasted one season remains a real tragedy.

Dark Shadows The 1960s gothic soap opera famously turned the character of Barnabas Collins into a kind of Halloween version of Star Treks Mr. Spock, at least in terms of popularity. He was the outsider, the antihero who longed to fit in, the avatar of every lonely kid watching t.v. Likewise the show took chances, sometimes by accident (creator Dan Curtis hadnt wanted the vampire to be played like Hamlet, but the actor and writers went forward anyway) but enough success a new version was made in 1991 and another almost got made in 2004. Tim Burtons film version eventually followed, but meanwhile audio dramas from Big Finish set in the same universe continue. The original daily soap opera runs over a thousand episodes, ranging from the silly to the sublime. I myself wouldnt bet weve seen the last version.

True Blood Vampire fans sometimes argue quite a bit over this HBO series based on the Southern Vampire novels by Charlaine Harris. Some call it a fun show with vivid, compelling characters and plot twists that kept viewers on the edge of their seats season after season. Others call it a meandering mess that lost its way very quickly, in part due to a desire to put as much sex and violence on the screen as could be managed. Either way, seven seasons of episodes remain proof of its popularity overall. More even when the plots become their most convoluted, vampire characters such as Jessica, Godric, Eric the Viking (no, really), etc. still grabbed the imagination.

Young Dracula At least three t.v. series based on the character of Count Dracula have found their way to the small screen. CBBCs childrens show about the Counts reluctant son and heir Vlad actually turned out to be the best. Yes, it was very often silly in the extreme, deliberately so. But amid all the gags (some of them very infantile) stood out genuine stories exploring things like identity, racism, sexism, more than a few sparks of tragedy, and a startling array of interesting characters (like Vlads older sister Ingrid). Its only real flaw was an uneven theme, so that its final season didnt quite match the build up. Still a rightfully beloved program much better than anyone probably expected.

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