Vampires | Vamp! Wikia | FANDOM powered by Wikia

[ A vampire is a creature whose soul is entirely separate from his body, but is able to control his empty shell. In other words, a vampire is a creature who can do what he pleases with his own soul. ]

Gerhardt von Waldstein to Shizune Kijima, Vamp!

There are approximately fifty thousand vampires currently living on Earth.

For a list of important vampires turned, pureblood, or otherwise please consult the vampires category. Other, less important named vampires may be found at the Organization and Clans pages.

As Gerhardt von Waldstein explains it, one might say that a vampire's soul "uses telekinesis to animate his own corpse." He clarifies that "this is the ability to control the matter that composes one's body, on a molecular or even atomic level." This principle explains (for example) why some vampires can turn their bodies into a flock of bats, or turn into a patch of fog. With the former, there is one consciousness that controls several individual beings which is possible because of telekinesis. With the latter, a vampire is able to move in fog form because it is their soul controlling the matter's movements.

A vampire's blood "is the catalyst that circulates the soul's energy through his body." This might explain why the heart is a weakness for many vampires; as Melhilm Herzog theorized, if one considers the soul a remote control, the heart might be a receiver for the signals sent from the soul. If a vampire's heart is not one of their weaknesses, then they must use different parts of their bodies as receivers instead.

If a vampire perceives the world through their soul, they automatically see past illusions. In Gerhardt's case, his physical form (liquid blood) does not have eyes, so he perceives the world through his soul. This is why he can only perceive Valdred Ivanhoe in his true form (a watermelon), and cannot see Val's illusions.

The act of drinking someone's blood is more than simple consumption; by drinking someone's blood, a vampire is sharing their very soul with them. The soul is also why vampires are unable to transfer power when bloodsharing as the souls of two vampires are on 'different wavelengths', their souls reject each other rather than cleave together. This is why vampires must drink the blood of Eaters if they wish to gain the power of other vampires: a human's blood acts like an adhesive to which a vampire's soul and powers stick.

Vampires can 'evolve' or metamorphose from humans, animals, insects and plants - though one may also say that their souls evolved, rather than their bodies. Some animal and plant-based vampires can assume humanoid form, though some do not. There are cases of highly unique vampires who do not fall under any of the aforementioned species for instance, Hawking is a black hole vampire, and RX777 is a robot vampire.

Plant-based vampires occur when a plant absorbs the blood and soul of one or many vampires. In the case of the alraune Selim Vergs, she was originally a flower who gained sentience after she was showered with the blood of an executed vampire.

Vampires have an incredibly high mutation rate in some cases, there have been reports of mutations happening over a single generation due to individual will or effects of religion.

Through selective breeding, certain vampiric traits can be preserved and enhanced through bloodlines such as vampires of the Sunford Clan line, who are all immune to sunlight. On a more artificial level: in Melhilm's pursuit of thoroughbreds and for the coelacanth, he supervised generations of breeding between powerful vampires in the hopes of eventually creating an all-powerful vampire with no weaknesses.

Contrary to some human myths, vampires typically do have heartbeats since the heart supplies nutrients to one's body. This does not apply to vampires who require other means of sustenance to live, such as plant-based vampires who depend on photosynthesis. However, most vampires do not need to breathe.

It has been theorized that vampires turn to ash upon death because their bodies were "originally formed of mutated substances of similar composition."

Vampires who have few weaknesses tend to have fewer abilities and lower reproductive capability. The same lowered reproductive capability is also found in vampires with many strengths and few weaknesses - after all, if a vampire cannot die it has no reason to leave behind progeny.

A vampire has three options when they bite a human: they can drink the human's blood, subjugate them, or turn them. To turn a human, a vampire bites them and infuses the human with the vampire's own soul. It has been rumored that the Kumanobe Clan knows of a way to revert a turned vampire back into a human. A turned vampire stops aging once they have been turned, whereas a born vampire stops aging in their youth.

Humans have feared vampires since time immemorial, as seen in the common portrayal of vampires as predators and monsters in their mythologies. In modern times most humans do not believe in vampires and other supernatural beings, save for those who worship the occult or have had encounters with vampires in the past.

Though most vampires do tend to be more powerful than humans, the average vampire avoids them and fears detection. After all, the entirety of Earth's vampire population (fifty thousand or so) make up less than .001 percent of the human population. For every vampire, there are a hundred thousand humans who will likely be hostile to them. Many vampires thus choose to live on the outskirts of settlements, alone and away from prying eyes.

The most unusual and prominent example of humans coexisting with vampires is the island Growerth, which is home to an unusually large concentration of vampires and other supernatural beings.

The act of eating another vampire's flesh is on the same level as human cannibalism and considered a taboo by some, though it is unclear how widespread this opinion is. Drinking another vampire's blood is considered a sacred ritual of bloodmixing by the Clans, and Clan members will only share blood with other Clan members. Whether non-Clan vampires hold different beliefs, and what those beliefs might be, are yet to be made clear.

There are three main groupings of vampires:

The first are vampires who either act alone, or in small groups. 'Small groups' can broadly range from bands to entire villages.

The second are 'families' who form Clans. These are usually pureblooded vampires, old-fashioned aristocrat types who tend to view humans as inferior creatures prey, slaves, and worthy of disdain.

The third is The Organization, a large-scale 'social gathering' of twenty-thousand or so vampires of all types. It was formed centuries prior to the 2000s, and serves as an information exchange network and aims to protect vampires from human persecution.

The amount of abilities and weaknesses one has, as well as how effectual or debilitating they are, ranges wildly from vampire to vampire (or bloodline to bloodline). This is why the depictions of vampires vary in different human mythologies - each depiction is true.

This means that even the most basic assumptions one might have about a vampire do not necessarily apply to all. The idea that vampires need blood to live is one of the most pervasive ones in human mythologies - however, in Vamp! - while some vampires do need blood to live, others do not at all. Some might require human blood, while others can survive on animal blood. Hunger cycles vary as well: some vampires need blood often and regularly while others might only need it once per month.

(Note: These lists only include the powers and abilities that have been mentioned in Vamp!. However, given the series' premise that all human mythological depictions are true, one should assume that any ability or weakness that vampires display in actual mythologies are valid traits a Vamp! vampire might have. For example, in some mythologies a vampire must be formally invited in before they can step over a threshold. This has not been mentioned specifically in the series, but it is almost certain it exists)

Many vampires in Vamp! have abilities traditionally associated with vampires in human myths, and more untraditional abilities. These include:

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