Building a base in 7 Days to Die is a must for survival in the post-apocalypse. So here are some tips and tricks to make defending it easier.
With 7 Days to Die being another entry in the zombie-apocalypse survival genre,this game stands out with its emphasis on base building and how its zombies tend to only get active during nighttime hours. Players in the game are expected to harvest natural resources, loot structures and generally stock up on materials in order to survive the night. That survival often means either commandeering a preexisting structure as a temporary base or building a base of their own from scratch.
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But zombies are not the only threat. Other players can be a problem too. Raiding groups are not unheard of, and some players just like fighting other players. So even during the day, the players base is not safe. So here are some tips and tricks to keep in mind when building a base.
When first building or commandeering a base, location is the first thing the player wants to think about.
At first glance building in a cave or a subterranean system may seem like a good idea. These underground systems may potentially provide a source of water and will likely be difficult for other players to spot. But there are hazards cave-dwellers have to keep in mind. First, digging tunnels or expanding the cave system can potentially lead to a cave-in that can damage the player and hinder the building process. Second, the caves darkness will actually spawn zombies. And third, the area heats up easily. That last one can be particularly hazardous since high heat attracts screamer zombies, who can, in turn, attract and spawn other zombies.
So unless the player can handle the zombie angle almost constantly, caves should be avoided. The second option is to just build above ground. It gives the player the ability to easily expand the base and the ability to spot enemies from afar. Its not special but it is easier to deal with than staying in a cave. But unfortunately, these bases are the ones that are most often raided by players.
But if possible, a base should be built somewhere with a high elevation and one main entry point. Why? Because not only is the player likely to spot threats from a mile away, but the limited entry points means they can be used as choke points for players and zombies alike.
Sometimes controlling the field of battle is more important than simply having massive firepower or a reinforced base.Controlling the field of battle would allow the player to use resources more effectively and maneuver opponents to exactly wherethey needto be.
To that end, the player should make take note of or even intentionally create paths of travel zombies (and players) can use. These paths of travel can then be loaded with traps and defensive structures that can easily debilitate zombie hoard or at least slow them down.
As an example, the player can litter their front yard with a high concentration of landmines, step out onto a balcony or some other elevated structure and have zombies begin hunting the player. Odds are the zombies will walk straight into all of the landmines that were set out beforehand. Most of them will be dead before even damaging the base. Now combine that general tactic with fences, turrets, and other passive defense structures and these choke points can be used to great effect.
Creating choke points and paths of travel for players, however, is a bit more tricky. None of them will willingly walk into a zombie trap since they are too obvious and easy to spot. Instead, put traps behind reinforced structures. Because while zombies will likely fall for all of the tricks set out by the player because they are mindless monsters, raiders will likely try raiding a base by literally breaking into it. Sometimes by attacking what they perceive as the most vulnerable part of the base. These raiding parties are opportunists by nature an will want to get in and out of a base as quickly as possible.
So what does the defending player do? Intentionally build an area that is both easy to break into and located away from the main zombie choke points. Then build a set of traps and other defensive items immediately behind that easy-to-break through the structure. This strategy may not always work (especially against those who have already seen such strategies), but it may catch a few overly eager raiding parties off guard.
Just as important as chokepoints are firing lanesareas where the player can easily shoot at enemies from a secure distance. Because while trying to hide from the zombies in the base while allowing all the traps to do most of the work is all well and good, sometimes the player can be better off dealing with the problems themselves. They can kill off zombies before they do massive damage to the base, pick off raiders before they get too close, or even just reduce resource expenditure by preventing enemies from getting too far inside the base.
So it may do the player some good to invest in building a sniper tower or an exposed balcony. Someplace that is out of the reach of zombies but still open enough so the player can start shooting. In particular, iron bar walkway systems have been noted to be easy to shoot through while still allowing the player some maneuverability.
This tip only applies to player raiders but it is incredibly important for protecting the players gear, weapons, and other spoils. But to put it simply: spam the storage container of choice but only put loot inside one or two. Be it safes, lockers, or even standard storage chests, having several of the same containers can be useful in preventing raiders from stealing everything the player worked to acquire.
Raiders can easily (or not so easily) break into any one container, but it will easily become tedious if the raiders find that they have to break into several. When they understand that they have to waste time finding the one container that actually has something, some may just give up and try raiding some other base. But even persistent raiders will end up wasting time trying to find the right container. Time that the player can use to discover and potentially take care of the home invaders.
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7 Days To Die is available on PC.
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Paige McMullen is a writer and editor with a specific interest in gaming. Graduating from the University of North Texas in Denton, Paige studied English and technical writing for her bachelor's degree. She has written for a few volunteer organizations and published a handful of articles for Muse Media.
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7 Days to Die: Defense Base Building Tips and Tricks - Screen Rant
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