Call of Duty’s Zombie Easter Eggs Were Too Hard, So Cold War Season 2 Is Simplifying Things – Kotaku

Secrets have long been a part of the Call of Duty Zombies formula. But while players have loved hunting for Easter eggs to reveal new bits of lore, according to Black Ops Cold War developer Treyarch, very few players find these secrets in-game. So for its latest take on zombies, Treyarch has decided to make the secrets easier to find.

In an interview with IGN India, Corky Lehmkuhl, the Studio Creative Director at Treyarch, said that even though so much development time goes into easter eggs, less than two percent of players were finding and unlocking the secrets that the studio had hidden in its various zombie levels. So Treyarch decided that in Cold Wars Season 2 it would make Easter eggs more accessible to allow more players to experience all of the new zombies mode.

Since the first versions of the popular zombies game mode began appearing in the Call of Duty franchise, the modes have become famous for their hard-to-find, strange and convoluted secrets. As the series progressed, these Easter eggs became one of the main ways Call of Duty developers like Treyarch moved the narrative forward, while building on the lore of the universe. This led to a situation where most players werent able to experience these new narrative beats because they couldnt find the Easter eggs or werent skilled enough to pull them off.

The change doesnt mean no secrets; Lehmkuhl said, There are some side Easter Eggs that are still somewhat obscure and youll have to find, but for the main quest we just wanted more players to experience it.

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Meanwhile, Call of Duty zombies continues to grow. The recently-added Outbreak, the newest CoD mode starring the undead, is a massive mode featuring open-world maps, interconnected areas, and various objectives. And I expect more zombies and Easter eggs will appear in future seasons of Call of Duty.

(H/t VG 24/7)


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Call of Duty's Zombie Easter Eggs Were Too Hard, So Cold War Season 2 Is Simplifying Things - Kotaku

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