Tips To Survive An Infinite Number Of Rounds In Black Ops: Cold Wars Zombies Mode – TheGamer

The Zombies mode has always been a fan-favorite staple of the Call of Duty games. In fact, there are plenty of people who buy the newest CoD purely for its Zombies content (more of which was just recently teased). And, its back once again in Call of Duty: Black Ops Cold War, though theres only one map out at present.

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But, there's plenty to do in this map, and the difficulty to scale pretty drastically around, especially when new types of Zombies like the Sprinters start spawning Round 50+. So, in order to help players live as long as possible, here are some tips.

There are two particular Support items that every Zombies Player should be looking out for in the higher rounds, Chopper Gunner & Cruise Missile. Both of these Killstreaks cost High-Grade Salvage to craft, but they also make the player invulnerable while theyre controlling them. For Cruise Missiles, the invulnerability time is pretty short, around 3-5 seconds, but for Chopper Gunner it's like five-times that. Not only are these things amazing in general, but they also work as a safe way for players to get themselves out of a bind as well, since they can just pop a Killstreak when they get surrounded & clear the Zombies out.

Field Upgrades in Zombies are already pretty strong, but they become insanely powerful once fully upgraded. In particular, Aether Shroud, Healing Aura, and Ring of Fire become especially overpowered. Not that Frost Blast or Energy Mine isnt good, but they're not staggering good like these other three. Here are a couple of ways players can exploit them in both Solo & Multiplayer:

Its pretty clear that Treyarch didnt really put too much work toward balancing theWeaponAttachments for Zombies. Quite simply, a few of these Attachments are simply too strong.

In particular, the Task Force Barrel attachment for both the Gallo SA12 & the Hauer 77 turns these guns from already powerful Zombieeliminators into undead-specific WMDs. So, for players who want to last as long as humanely possible in Zombies, use a Loadout that combines a powerful gun with some powerful attachments.

Its easy in a Zombies run to unconsciously hyper-focus on damage upgrades without even realizing it, but building for survivability early is actually key, in particular:

Not only is the Dark Aether a neat new mechanic in Zombies, but its also a great way to get amazing Equipment & Weapons early on. The breakable Crystal Clusters in the Dark Aether can drop a ton of insane stuff, such as Ray Guns, Self-Revives, Perks, or even Legendary Weapons. So, going in and out of this Realm as much as possible is usually beneficial in general.

For a mode with only one map so far, Cold Wars Zombies mode sure has a lot of easter eggs. And, unlike the easter eggs in some other CoD games, these ones can be exploited pretty easily in every Zombies run without much effort. No need to go into each one in detail, but at the very least the Skeleton Arm & Coffin Dance ones can be easily repeated in every run, so players should use them to get their kit set up for the long haul.

This is a trick in Zombies thats as old as the mode itself, and all it requires is that players dont opencertaindoors on the map. A big part of the Zombies gameplay loop is training zombies into following the player in a path that they run over & over. And, a crucial step in doing this consistently is limiting the number of directions zombies approach from by not connecting the map fully.

CoD pros like to crunch the numbers & figure out what exact paths to keep closed, but that's not entirely necessary for everyone. In general, it seems like the Tunnel that leads to Control Room in Pond can stay closed, as it makes this area a lot easier to run around without fear of getting flanked.

Once players unlock Blue Weapons & Tier 3 Armor, theres no more use for Low-Grade Salvage at the Arsenal specifically. So, that means theres no real monetary consequence to using 250 Low-Grade Salvage to refresh Armor each round.

Sure, waiting until a Carpenter Power-Up spawns would be more thrifty, but it's way more dangerous than necessary. Waiting for a Carpenter or spending 250 Low-Grade Salvage is much less of a practical argument than waiting for Max Ammo or spending 5000+ Zombie Essense on ammo for Pack-A-Punch Level 2.

Its incredibly easy to find info on how the Aether Portals spawn in Die Maschine, but what about the Aether Tunnels? These Aether Tunnels make traversing the map a breeze, yet most players dont even know how they work! So, for those, like us, who were unaware:

Because players are constantly traveling from the Dark Aether & back, it becomes easy to forget when & where Aether Tunnels are available. This is all to say that players haven't been exploiting the Zombie AI with these Tunnels nearly as much as they should be.

Once players are able to craft Cymbal Monkeys, Self-Revives, Decoys, or C4, they can last much longer. Cymbal Monkeys, in particular, are a godsend for when cornering seems like an immediatethreat or if a downed ally is surrounded by Zombies. But, be wary, since Megatons & Plaguehounds dont seem to care about these things at all. All of these items are pretty cheap Salvage-wise & well-worth the investment 99% of the time:

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Tips To Survive An Infinite Number Of Rounds In Black Ops: Cold Wars Zombies Mode - TheGamer

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Reviewed and Recommended by Erik Baquero
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