Zombie Infection! The disease is spreading! "Uuuuhh, ooohhh"...
Zombie villagers are variants of zombies that can be cured into normal villagers using golden apples and weakness potions.
Zombies that are not husks have a 5% chance of naturally spawning as zombie villagers. This does not seem to include spawning from a zombie spawner as found in dungeon.[verify]
In BedrockEdition, old-version zombie villagers always spawn naturally[until BE 1.13.0], while version-2 zombie villagers spawn when villagers are killed by zombies, or from an igloo's basement.Unemployed plains zombie villager spawn naturally regardless of biomes.[upcoming: BE 1.13.0]
Zombie villagers can also spawn from zombies killing villagers. If any type of zombie kills a villager, there is a chance for the villager to transform into a zombie villager.
A cleric zombie villager appears alongside a cleric villager in every igloo basement. Zombie Villagers spawn also in zombie villages. Zombie villagers that spawn in zombie villages have the behavior to avoid direct sunlight and never despawn.
Zombie villagers have their own spawn egg, which can be found inside the creative inventory. This spawn egg spawns a zombie villager when used.
Baby zombie villagers make up 5% of zombie villager spawns. They behave similar to regular zombie villager, with the following oddities:
Baby zombie villagers are spawned when a zombie kills a baby villager, the chance of infection being the same as adult zombie villagers. Baby zombie villagers also spawn naturally, but the combined chance (5% villagers 5% babies) is very low at 0.25% (or 1 in 400 chance) of all newly spawned zombies.
Along with skeletons and regular zombies, some zombie villagers are capable of picking up dropped items. These zombie villagers automatically hold any item they come across (except that jack o'lanterns[Java Edition only], mob heads and pumpkins are worn on their heads), and use any armor, weapons, or tools picked up. If they encounter another similar item, they pick it up and drop their previous item:
Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.
Armor worn by zombie villagers is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. Helmets (not blocks like pumpkins) on zombie villagers can wear away and break, if the zombie villager is exposed to daylight or has an anvil or other falling block dropped on its head. Zombie villagers also have a natural armor rating of 2(), which gives 1.6 - 4% damage reduction from most sources.Farmer Zombie villagers are immune to sunlight due to having a hat.[verify]
Some zombie villagers capable of picking up items spawn already in possession of such items, and those items may also be enchanted. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material).
If a zombie does spawn with armor, the chances of specific armor are as follows:
The chances of it being of a particular material are:
Any zombie villager that spawns with equipment (picked-up items don't count) drop 13 extra experience per item.
A zombie villager retains its biome and profession after conversion from a villager. They also retain their trades. Below is a table of the variant and what workstation it required before zombification.
Below is a table listing the various professions, along with the specific job site block that each profession requires:
When they die, zombie villagers drop 02 Rotten Flesh. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
They can also drop an iron ingot, carrot, or potato when killed by a player or tamed wolf. This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:
Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
Adult zombie villagers drop 5 experience and an additional 13 experience per naturally-spawned equipment. Baby zombie villagers drop 12 experience.
If a zombie villager wearing a carved pumpkin or jack o'lantern[Java Edition only] is killed using a weapon that is enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.
Zombie villagers behave as ordinary zombies, but their character model's head and face is reminiscent of that of a villager, shaded with a darker green hue. Zombie villagers retain their professions and clothes, which have a tattered appearance. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession that is not retained upon being cured; instead, they become unemployed unless a job site block is nearby. Zombie villagers can also spawn with the unemployed outfit or the Nitwit outfit. Baby zombie villagers are always unemployed.
Unlike regular zombies, zombie villagers do not drown, and remain unchanged from being submerged.
Like zombies, they trample turtle eggs to destroy them.
Zombie villagers can be cured by using a golden apple (regular) on them while they are under the effects of Weakness, which can be applied by:
A loud sizzling sound is heard if successful, particles appear around the zombie villager, and it begins to shudder. The curing process takes 25 minutes, during which time the zombie villager behaves as a normal zombie. Conversion can be sped up approximately 4% by surrounding the zombie villager with iron bars and/or bed blocks within a 999 cube centered on the zombie villager.[1] ConversionTime is determined by picking a random integer between 3600 and 6000, decreasing by 1 on each game tick. On every tick there's a 1% chance for the game to look for iron bars and/or beds, within a 9x9x9 cube centered on the villager, and each one found has a 30% chance to decrease the ConversionTime by 1 more for that tick. When the ConversionTime reaches 0 the zombie villager transforms into a villager, with the same biome and profession as the zombie villager (if it is an old-version zombie villager, the biome depends on where the curing takes place, and the profession is random).
If the zombie villager is wearing any armor or wielding tools or weapons, those items disappear when the villager is cured and are not dropped on the ground.
The newly-cured villager offers a large discount on their trades to the player who cured them, along with any other villagers in the area. The discounts from curing a zombie villager persist depending on whether the player trades with the cured villager, 4 in-game days or longer.[more information needed][2] It is also possible for cured villagers to become nitwits, meaning that they cannot offer discounted trades. In JavaEdition, this spreads major_positive gossip part of the villager gossip system.
A zombie villager cannot be cured by switching from Easy, Normal or Hard difficulty to Peaceful; they simply despawn like all other monsters.
Java Edition:
Bedrock Edition:
Zombie villagers have entity data associated with them that contain various properties of the mob.
Note:this video is outdated as of village and pillage zombie villagers got a new texture.
Issues relating to "Zombie Villager" are maintained on the bug tracker. Report issues there.
The original zombie villager texture.
The zombie villager textures added in 15w35a.
The Zombie Villagers from 18w50a.
A glitch that occurs when baby villager zombie 'wears' a wither skeleton skull.
A zombie villager in a full set of golden armor.
More:
Zombie Villager Official Minecraft Wiki
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